blender tutorial
Pure white background
First set transparent rendering:
Then Change color view transform to standard (the same tab, just below Film
):
Then open compositing window, and set use nodes, then add an "alpha over" layer like this:
Add-on
Edit --> Preferences --> Add-ons
Download the released zip file, and choose it from install...
to install.
(seems you need to manually enable add-ons every time when you start blender?)
obj sequence animation (Stop-motion-OBJ)
To animate a sequence of obj files.
After enabling the add-on, choose file --> import --> mesh sequence
.
The files need to be organized as:
name_000.obj
name_001.obj
name_002.obj
Rigging and deforming
- load your ready-to-rig humanoid model.
-
Add (Shift-A) --> Armature --> Single Bone
- Change to wireframe mode for easy visualization of bone-model position.
- you may change the visibility to "always in front" so you can click your bone easily.
- Adjust the bone's size, rotation, make it as the main spine of your model.
-
Go to edit mode:
-
click on the rotation ball, use E = extrude to create other connected bones:
-
After creating all bones, go to object mode, first click model, then shift-click bone, then Ctrl + P, choose automatic weights:
- Then go to pose mode, and you can move your bones to visualize the deformed poses!
How to render transparent background
How to rotate camera/light by parenting
- Add (
Shift + A
) a new empty object (plain axis), set its location to (0, 0, 0). - In 3D viewport, first select camera/light (child), then select the empty object (parent).
Ctrl + P
, set parent to object.- You could see in Outlier, the camera/light now belongs to the empty object.
- Rotate the empty object, and the child will rotate too!
animation interpolation
default is some smoothing bezier curve.
In Animation pannel, choose channel --> extrapolation mode --> linear extrapolation
.
Render
0
to toggle camera view.
F12
to render current image.
Ctrl + F12
to render animation.
Use ffmpeg
to concat to video:
# -pix_fmt yuv420p is neccessary to be compatible to powerpoint
ffmpeg.exe -framerate 30 -i %04d.png -vcodec libx264 -pix_fmt yuv420p out.mp4
Set output path:
Set resolution & aspect:
Animation
In animation tab, set keyframe by clicking:
Camera follow path animation
Ambient lighting
In the world properties:
Move object origin to mesh center (instead of global center 0,0,0)
UI and shortcut key
- Middle Button (view control)
Middle Button + Drag
: rotateAlt + Middle Button + Drag
: rotate to nearest axisCtrl + Middle Button + Drag (Vertical)
==Middle Button Scroll
: zoomShift + Middle Button + Drag
: pan
-
Numpad (view control)
2 / 4 / 6 / 8
: rotate1 / 3 / 7 / 9
: rotate to axis5
: toggle perspective / orthogonal0
: toggle camera view
- Shift + A: add new objects
- Shift + Z: toggle wireframe
- Ctrl + Space: toggle maximize area with the current application window.
- Ctrl + Dragging: discrete steps
- Shift + Dragging: precise steps
- Ctrl + Z: undo
- Ctrl + Shift + Z: redo
- Ctrl + Alt + 0: move camera to current view (very useful!)
Convert Trigs back to Quads
- Left-top: change Object Mode to Edit Mode
- Press
A
to select all faces. - top bar:
Face > Tris to Quads
Although this is not a perfect solution.